[Design Pattern] Factory Method
Unity3D/C# 2015. 9. 2. 15:07http://www.dofactory.com/net/factory-method-design-pattern
Factory Method
Definition UML diagram Participants | Structural code in C# Real-world code in C# .NET Optimized code in C# |
Definition
UML class diagram
Participants
The classes and objects participating in this pattern are:
- Product (Page)
- defines the interface of objects the factory method creates
- ConcreteProduct (SkillsPage, EducationPage, ExperiencePage)
- implements the Product interface
- Creator (Document)
- declares the factory method, which returns an object of type Product. Creator may also define a default implementation of the factory method that returns a default ConcreteProduct object.
- may call the factory method to create a Product object.
- ConcreteCreator (Report, Resume)
- overrides the factory method to return an instance of a ConcreteProduct.
Structural code in C#
This structural code demonstrates the Factory method offering great flexibility in creating different objects. The Abstract class may provide a default object, but each subclass can instantiate an extended version of the object.
using System;
namespace DoFactory.GangOfFour.Factory.Structural
{
/// <summary>
/// MainApp startup class for Structural
/// Factory Method Design Pattern.
/// </summary>
class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
static void Main()
{
// An array of creators
Creator[] creators = new Creator[2];
creators[0] = new ConcreteCreatorA();
creators[1] = new ConcreteCreatorB();
// Iterate over creators and create products
foreach (Creator creator in creators)
{
Product product = creator.FactoryMethod();
Console.WriteLine("Created {0}",
product.GetType().Name);
}
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Product' abstract class
/// </summary>
abstract class Product
{
}
/// <summary>
/// A 'ConcreteProduct' class
/// </summary>
class ConcreteProductA : Product
{
}
/// <summary>
/// A 'ConcreteProduct' class
/// </summary>
class ConcreteProductB : Product
{
}
/// <summary>
/// The 'Creator' abstract class
/// </summary>
abstract class Creator
{
public abstract Product FactoryMethod();
}
/// <summary>
/// A 'ConcreteCreator' class
/// </summary>
class ConcreteCreatorA : Creator
{
public override Product FactoryMethod()
{
return new ConcreteProductA();
}
}
/// <summary>
/// A 'ConcreteCreator' class
/// </summary>
class ConcreteCreatorB : Creator
{
public override Product FactoryMethod()
{
return new ConcreteProductB();
}
}
}
Output
Created ConcreteProductB
Real-world code in C#
This real-world code demonstrates the Factory method offering flexibility in creating different documents. The derived Document classes Report and Resume instantiate extended versions of the Document class. Here, the Factory Method is called in the constructor of the Document base class.
using System;
using System.Collections.Generic;
namespace DoFactory.GangOfFour.Factory.RealWorld
{
/// <summary>
/// MainApp startup class for Real-World
/// Factory Method Design Pattern.
/// </summary>
class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
static void Main()
{
// Note: constructors call Factory Method
Document[] documents = new Document[2];
documents[0] = new Resume();
documents[1] = new Report();
// Display document pages
foreach (Document document in documents)
{
Console.WriteLine("\n" + document.GetType().Name + "--");
foreach (Page page in document.Pages)
{
Console.WriteLine(" " + page.GetType().Name);
}
}
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Product' abstract class
/// </summary>
abstract class Page
{
}
/// <summary>
/// A 'ConcreteProduct' class
/// </summary>
class SkillsPage : Page
{
}
/// <summary>
/// A 'ConcreteProduct' class
/// </summary>
class EducationPage : Page
{
}
/// <summary>
/// A 'ConcreteProduct' class
/// </summary>
class ExperiencePage : Page
{
}
/// <summary>
/// A 'ConcreteProduct' class
/// </summary>
class IntroductionPage : Page
{
}
/// <summary>
/// A 'ConcreteProduct' class
/// </summary>
class ResultsPage : Page
{
}
/// <summary>
/// A 'ConcreteProduct' class
/// </summary>
class ConclusionPage : Page
{
}
/// <summary>
/// A 'ConcreteProduct' class
/// </summary>
class SummaryPage : Page
{
}
/// <summary>
/// A 'ConcreteProduct' class
/// </summary>
class BibliographyPage : Page
{
}
/// <summary>
/// The 'Creator' abstract class
/// </summary>
abstract class Document
{
private List<Page> _pages = new List<Page>();
// Constructor calls abstract Factory method
public Document()
{
this.CreatePages();
}
public List<Page> Pages
{
get { return _pages; }
}
// Factory Method
public abstract void CreatePages();
}
/// <summary>
/// A 'ConcreteCreator' class
/// </summary>
class Resume : Document
{
// Factory Method implementation
public override void CreatePages()
{
Pages.Add(new SkillsPage());
Pages.Add(new EducationPage());
Pages.Add(new ExperiencePage());
}
}
/// <summary>
/// A 'ConcreteCreator' class
/// </summary>
class Report : Document
{
// Factory Method implementation
public override void CreatePages()
{
Pages.Add(new IntroductionPage());
Pages.Add(new ResultsPage());
Pages.Add(new ConclusionPage());
Pages.Add(new SummaryPage());
Pages.Add(new BibliographyPage());
}
}
}
Output
SkillsPage
EducationPage
ExperiencePage
Report -------
IntroductionPage
ResultsPage
ConclusionPage
SummaryPage
BibliographyPage
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