LINQ: How to perform .Max() on a property of all objects in a collection and return the object with maximum value

Unity3D/Problems 2015. 7. 10. 17:37
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You can also upgrade Mehrdad Afshari's solution by rewriting the extention method to faster (and better looking) one:

static class EnumerableExtensions
{
    public static T MaxElement<T, R>(this IEnumerable<T> container, Func<T, R> valuingFoo) where R : IComparable
    {
        var enumerator = container.GetEnumerator();
        if (!enumerator.MoveNext())
            throw new ArgumentException("Container is empty!");

        var maxElem = enumerator.Current;
        var maxVal = valuingFoo(maxElem);

        while (enumerator.MoveNext())
        {
            var currVal = valuingFoo(enumerator.Current);

            if (currVal.CompareTo(maxVal) > 0)
            {
                maxVal = currVal;
                maxElem = enumerator.Current;
            }
        }

        return maxElem;
    }
}

And then just use it:

var maxObject = list.MaxElement(item => item.Height);

That name will be clear to people using C++ (because there is std::max_element in there).


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