'Unity3D'에 해당되는 글 607건
- 2013.01.10 AssetBundle (Pro Only) 1
- 2013.01.10 Application.persistentDataPath
- 2013.01.10 Object.DontDestroyOnLoad
- 2013.01.09 Cannot add component of type 'Renderer' because it is abstract. Add component of type that is derived from 'Renderer' instead.
- 2013.01.08 LayerMask.LayerToName
- 2013.01.08 A game object can only be in one layer. The layer needs to be in the range [0...31]