LINQ: How to perform .Max() on a property of all objects in a collection and return the object with maximum value
Unity3D/Problems 2015. 7. 10. 17:370 | You can also upgrade Mehrdad Afshari's solution by rewriting the extention method to faster (and better looking) one:
And then just use it:
That name will be clear to people using C++ (because there is std::max_element in there). |
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