Texture size and performance
Unity3D 2014. 10. 2. 18:35http://forum.unity3d.com/threads/texture-size-and-performance.177024/
developed a useful texture packer for sprite-based 2D games, that makes it possible to pack in many textures without exceeding the maximum size of a single texture.
That works perfectly, but now, I have a question about performance.
Considering 2048x2048 as the maximum texture size for most Android devices, I can pack my sprites to create :
- around 181 atlases with 512x512 size
- around 45 atlases with 1024x1024 size
- or around 12 atlases with 2048x2048 size
'Unity3D' 카테고리의 다른 글
Return random `list` item by its `weight` (0) | 2014.11.05 |
---|---|
unity3d Magnetic move particles (0) | 2014.11.05 |
Execution Order of Event Functions (0) | 2014.07.25 |
TextEncodingConverter (0) | 2014.07.15 |
Unity Lua Interface Library (0) | 2014.07.09 |