건물짓기 | 2차원 배열

Algorithm 2019. 8. 28. 10:04
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45분 ~ 50분 

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using System;
 
namespace Application
{
    class MainClass
    {
        public static void Main(string[] args)
        {
            //int[] buildingSize = { 1, 2 };
            //int[,] land = { { 0, 0 }, 
                            //{ 0, 1 },
                            //};
 
 
            int[] buildingSize = { 33 };
            int[,] land = { { 1000 },
                            { 0000 },
                            { 0000 },
                            { 0000 }
                            };
 
            var sol = new Solution();
            sol.solution(buildingSize, land);
        }
    }
 
    public class Solution {
 
        int MAX_ROW = 100;
        int MAX_COL = 100;
        int[,] maps;
        int w;
        int h;
 
        public int solution(int[] buildingSize, int[,] land) {
            int answer = 0;
            this.w = buildingSize[0];
            this.h = buildingSize[1];
 
            this.CreateMap(land);
            //this.maps[9, 0] = 0;
            //this.maps[9, 9] = 0;
            this.PrintMap();
 
            //var check1 = this.CheckAvailableBuild(0, 0);
            //Console.WriteLine(check1);
            //var check2 = this.CheckAvailableBuild(1, 0);
            //Console.WriteLine(check2);
            //var check3 = this.CheckAvailableBuild(0, 1);
            //Console.WriteLine(check3);
            //var check4 = this.CheckAvailableBuild(1, 1);
            //Console.WriteLine(check4);
            //var check2 = this.CheckAvailableBuildRotate(1, 0);
            //Console.WriteLine(check2);
 
            for(int row = 0; row<MAX_ROW; row++) { 
                for(int col = 0; col<MAX_COL; col++) {
                    var check1 = this.CheckAvailableBuild(col, row);
                    if (check1) answer += 1;
 
                    //크기가 같지 않을경우만 
                    if(w != h) {
                        var check2 = this.CheckAvailableBuildRotate(col, row);
                        if (check2) answer += 1;
                    }
                }
            }
 
            Console.WriteLine("answer: {0}", answer);
 
            return answer;
        }
 
        public bool CheckAvailableBuild(int x, int y) {
            //Console.Write("({0},{1}) ~ ({2}~{3})", x, y, x + w, y + h);
            for(int i = y; i<y+h; i++) {
                for (int j = x; j < x + w; j++)
                {
                    try {
                        //Console.WriteLine("{0},{1} {2}  ", j, i, this.maps[j, i]);
                        if (this.maps[j, i] == 1 || this.maps[j, i] == -1)
                        {
                            return false;
                        }
                    }
                    catch(IndexOutOfRangeException e) {
                        //TODO: 인덱스 범위를 벗어남 
                        return false;
                    }
                }
            }
            Console.WriteLine("CheckAvailableBuild: {0},{1}", x, y);
            return true;
        }
 
        public bool CheckAvailableBuildRotate(int x, int y)
        {
            //Console.Write("({0},{1}) ~ ({2}~{3})", x, y, x + h, y);
            for (int i = y; i < y + w; i++)
            {
                for (int j = x; j < x + h; j++)
                {
                    try {
                        //Console.WriteLine("{0},{1} {2}  ", j, i, this.maps[j, i]);
                        if (this.maps[j, i] == 1 || this.maps[j, i] == -1)
                        {
                            return false;
                        }
                    }catch(IndexOutOfRangeException e) {
                        //TODO: 인덱스 범위를 벗어남 
                        return false;
                    }
 
                }
            }
            Console.WriteLine("CheckAvailableBuildRotate: {0},{1}", x, y);
            return true;
        }
 
 
        public void CreateMap(int[,] land = null) {
            this.maps = new int[MAX_COL, MAX_ROW];
            //Console.WriteLine("{0} {1}", land[0, 0], land[1, 0]);
            //Console.WriteLine("{0} {1}", land[0, 1], land[1, 1]);
 
            for (int row = 0; row < MAX_ROW; row++)
            {
                for (int col = 0; col < MAX_COL; col++)
                {
                    maps[col, row] = -1;
                }
            }
 
            for (int row = 0; row < MAX_ROW; row++)
            {
                for (int col = 0; col < MAX_COL; col++)
                {
                    try
                    {
                        if(land == null) {
                            maps[col, row] = 0;
                        }
                        else {
                            maps[col, row] = land[col, row];
                        }
 
                    }
                    catch (IndexOutOfRangeException e)
                    {
                        //TODO: 범위를 벗어남 
                    }
 
                }
            }
        }
 
        public void PrintMap() {
            for (int row = 0; row < MAX_ROW; row++)
            {
                for (int col = 0; col < MAX_COL; col++)
                {
                    Console.Write("{0, 2} ", maps[col, row]);
                }
                Console.WriteLine();
            }
        }
    }
}
 
 
 
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