Running "mlagents-learn" from Unity Process
Unity3D/ml-agent 2019. 6. 1. 23:25https://github.com/Unity-Technologies/ml-agents/issues/1500
13Flo commented on 17 Dec 2018 •
edited
Hi guys, I'm trying to figure out how to run the training from a Unity Process instead of doing by hand in the command line. I tried to execute python ml-agents\mlagents\trainers\learn.py but I get the following errors: No module named 'docopt'. I also tried to execute a batch file containing activate ml-agents and then mlagents-learn config.yaml --train --run-id=xxx but that won't work either (everything that comes after activate in the .bat file is ignored). Someone is doing that with ml-agents 0.3 here, so I assume it is possible, but he folder structure has changed in 0.5 and I can't figure out how to do that with Conda. Could anybody help me with that? Thanks!
Author 13Flo commented on 17 Dec 2018
|
'Unity3D > ml-agent' 카테고리의 다른 글
[ml-agent] Build-in reinforcement learning (0) | 2019.06.05 |
---|---|
How do I train brain after building mobile with ml-agent? (0) | 2019.06.02 |
[ml-agent] Learning-Environment-Create-New (0) | 2019.05.30 |
[ml-agent] Training config file (0) | 2019.05.30 |
[ml-agent] Agents (0) | 2019.05.28 |