2019.03.26 과제 (와우 케릭터 만들기 C#콘솔)

Unity3D/C# 2019. 3. 27. 00:44
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace ConsoleApp6
{
    class Program
    {
        static void Main(string[] args)
        {
            new App();
            Console.ReadKey();
        }
    }
}
 
cs



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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace ConsoleApp6
{
    class Mask
    {
 
        public static GameEnums.eTribe allianceMask = GameEnums.eTribe.Human | GameEnums.eTribe.Dwarf | GameEnums.eTribe.NightElf |
                                        GameEnums.eTribe.Gnome | GameEnums.eTribe.Draenei | GameEnums.eTribe.Worgen |
                                        GameEnums.eTribe.Pandaren;
 
        public static GameEnums.eTribe hordeMask = GameEnums.eTribe.Orc | GameEnums.eTribe.Undead | GameEnums.eTribe.Tauren |
                                     GameEnums.eTribe.Troll | GameEnums.eTribe.BloodElf | GameEnums.eTribe.Goblin |
                                     GameEnums.eTribe.Pandaren;
 
        //클래스 (얼라)
        public static GameEnums.eClass humanClassMask = GameEnums.eClass.DeathKnight | GameEnums.eClass.Hunter |
                                                      GameEnums.eClass.Rogue |
                                                      GameEnums.eClass.Monk | GameEnums.eClass.Mage |
                                                      GameEnums.eClass.Warlock |
                                                      GameEnums.eClass.Priest | GameEnums.eClass.Paladin | GameEnums.eClass.Warrior;
 
 
 
        public static GameEnums.eClass dwarfClassMask = GameEnums.eClass.DeathKnight | GameEnums.eClass.Rogue |
                                                        GameEnums.eClass.Hunter |
                                                        GameEnums.eClass.Monk | GameEnums.eClass.Mage |
                                                        GameEnums.eClass.Warlock |
                                                        GameEnums.eClass.Priest | GameEnums.eClass.Paladin | 
                                                        GameEnums.eClass.Shaman | GameEnums.eClass.Warrior;
 
        public static GameEnums.eClass nightElfClassMask = GameEnums.eClass.DemonHunter | GameEnums.eClass.DeathKnight |
                                                        GameEnums.eClass.Druid |
                                                        GameEnums.eClass.Rogue | GameEnums.eClass.Hunter |
                                                        GameEnums.eClass.Monk |
                                                        GameEnums.eClass.Mage | GameEnums.eClass.Priest | GameEnums.eClass.Warrior;
 
 
        //Gnome
        public static GameEnums.eClass gnomeClassMask =   GameEnums.eClass.DeathKnight |
                                                           GameEnums.eClass.Hunter |
                                                           GameEnums.eClass.Monk | GameEnums.eClass.Priest |
                                                           GameEnums.eClass.Warlock |
                                                           GameEnums.eClass.Warrior | GameEnums.eClass.Mage | GameEnums.eClass.Rogue;
 
        //Draenei
        public static GameEnums.eClass draeneiClassMask = GameEnums.eClass.DeathKnight |
                                                        GameEnums.eClass.Hunter |
                                                        GameEnums.eClass.Monk | GameEnums.eClass.Mage |
                                                        GameEnums.eClass.Priest |
                                                        GameEnums.eClass.Paladin | GameEnums.eClass.Shaman | GameEnums.eClass.Warrior;
 
        //Worgen
        public static GameEnums.eClass worgenClassMask = GameEnums.eClass.DeathKnight |
                                                          GameEnums.eClass.Druid |
                                                          GameEnums.eClass.Rogue | GameEnums.eClass.Hunter |
                                                          GameEnums.eClass.Mage |
                                                          GameEnums.eClass.Priest | GameEnums.eClass.Warlock | GameEnums.eClass.Warrior;
 
        //Pandaren
        public static GameEnums.eClass pandarenClassMask = GameEnums.eClass.Monk |
                                                           GameEnums.eClass.Rogue |
                                                           GameEnums.eClass.Hunter | GameEnums.eClass.Mage |
                                                           GameEnums.eClass.Priest |
                                                           GameEnums.eClass.Shaman | GameEnums.eClass.Warrior;
 
 
 
 
 
        //클래스 (오크)
 
        public static GameEnums.eClass orcClassMask = GameEnums.eClass.DeathKnight | GameEnums.eClass.Monk |
                                                GameEnums.eClass.Hunter |
                                                GameEnums.eClass.Mage | GameEnums.eClass.Rogue |
                                                GameEnums.eClass.Warlock |
                                                GameEnums.eClass.Shaman | GameEnums.eClass.Warrior;
 
        public static GameEnums.eClass undeadClassMask = GameEnums.eClass.DeathKnight | GameEnums.eClass.Hunter |
                                                   GameEnums.eClass.Mage |
                                                   GameEnums.eClass.Monk | GameEnums.eClass.Priest |
                                                   GameEnums.eClass.Rogue |
                                                   GameEnums.eClass.Warlock| GameEnums.eClass.Warrior;
 
        public static GameEnums.eClass taurenClassMask = GameEnums.eClass.DeathKnight | GameEnums.eClass.Hunter |
                                                         GameEnums.eClass.Druid |
                                                         GameEnums.eClass.Monk | GameEnums.eClass.Priest |
                                                         GameEnums.eClass.Paladin |
                                                         GameEnums.eClass.Shaman | GameEnums.eClass.Warrior;
 
        public static GameEnums.eClass trollClassMask = GameEnums.eClass.Monk | GameEnums.eClass.Hunter |
                                                         GameEnums.eClass.Druid |
                                                         GameEnums.eClass.Mage | GameEnums.eClass.Priest |
                                                         GameEnums.eClass.Rogue |
                                                         GameEnums.eClass.Warlock | GameEnums.eClass.Shaman |
                                                         GameEnums.eClass.Warrior;
 
        public static GameEnums.eClass bloodElfClassMask = GameEnums.eClass.DemonHunter | GameEnums.eClass.DeathKnight |
                                                        GameEnums.eClass.Hunter |
                                                        GameEnums.eClass.Mage | GameEnums.eClass.Monk |
                                                        GameEnums.eClass.Paladin |
                                                        GameEnums.eClass.Priest | GameEnums.eClass.Rogue |
                                                        GameEnums.eClass.Warlock | GameEnums.eClass.Warrior;
 
 
        public static GameEnums.eClass goblinClassMask = GameEnums.eClass.DeathKnight |
                                                            GameEnums.eClass.Hunter |
                                                            GameEnums.eClass.Mage | GameEnums.eClass.Priest |
                                                            GameEnums.eClass.Rogue |
                                                            GameEnums.eClass.Warlock | GameEnums.eClass.Shaman |
                                                            GameEnums.eClass.Warrior;
    }
}
 
cs



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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace ConsoleApp6
{
    class GameEnums
    {
        public enum eStep
        {
            None = -1,
            SelectCamp,
            SelectTribe,
            SelectClass,
            SelectCharacterName,
            Done
        }
 
        //https://docs.microsoft.com/ko-kr/dotnet/csharp/programming-guide/enumeration-types
        [Flags]
        public enum eCamp
        {
            None = 0,
            Alliance = 1,
            Horde = 2
        }
 
        [Flags]
        public enum eTribe
        {
            //얼라진영
            None = 0,
            Human = 1,
            Dwarf = 2,
            NightElf = 4,
            Gnome = 8,
            Draenei = 16,
            Worgen = 32,
            
 
            //호드진영 
            Orc = 64,
            Undead = 128,
            Tauren = 256,
            Troll = 512,
            BloodElf = 1024,
            Goblin = 2048,
 
            Pandaren = 4096,
            //Pandaren,
        }
 
        [Flags]
        public enum eClass
        {
            None = 0,
            DeathKnight = 1,
            DemonHunter = 2,
            Druid = 4,
            Hunter = 8,
            Mage = 16,
            Monk = 32,
            Paladin = 64,
            Priest = 128,
            Rogue = 256,
            Shaman = 512,
            Warlock = 1024,
            Warrior = 2048,
 
        }
    }
}
 
cs



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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace ConsoleApp6
{
    class App
    {
        private Dictionary<GameEnums.eTribe, GameEnums.eClass> dicClasses;
 
        private GameEnums.eCamp selectedCamp = GameEnums.eCamp.None;
        private GameEnums.eTribe selectedTribe = GameEnums.eTribe.None;
        private GameEnums.eClass selectedClass = GameEnums.eClass.None;
 
        private string selectedCharacterName;
 
        //생성자 
        public App()
        {
            //Orc = 64,
            //Undead = 128,
            //Tauren = 256,
            //Troll = 512,
            //BloodElf = 1024,
            //Goblin = 2048,
 
            //Pandaren = 4096,
            this.dicClasses = new Dictionary<GameEnums.eTribe, GameEnums.eClass>()
            {
                { GameEnums.eTribe.Human, Mask.humanClassMask },
                { GameEnums.eTribe.Dwarf, Mask.dwarfClassMask },
                { GameEnums.eTribe.NightElf, Mask.nightElfClassMask },
                { GameEnums.eTribe.Gnome, Mask.gnomeClassMask },
                { GameEnums.eTribe.Draenei, Mask.draeneiClassMask },
                { GameEnums.eTribe.Worgen, Mask.worgenClassMask },
                { GameEnums.eTribe.Pandaren, Mask.pandarenClassMask },
 
                { GameEnums.eTribe.Orc, Mask.orcClassMask },
                { GameEnums.eTribe.Undead, Mask.undeadClassMask },
                { GameEnums.eTribe.Tauren, Mask.taurenClassMask },
                { GameEnums.eTribe.Troll, Mask.trollClassMask },
                { GameEnums.eTribe.BloodElf, Mask.bloodElfClassMask },
                { GameEnums.eTribe.Goblin, Mask.goblinClassMask },
 
            };
 
            this.MoveStep(GameEnums.eStep.SelectCamp, GameEnums.eStep.None);
        }
 
        //진영 
        private void SelectCamp()
        {
            while (true)
            {
                Console.WriteLine("진영을 선택 해주세요(얼라이언스 / 호드)?");
                var input = Console.ReadLine();
                if (input == "얼라이언스")
                {
                    this.selectedCamp = GameEnums.eCamp.Alliance;
                    this.MoveStep(GameEnums.eStep.SelectTribe, GameEnums.eCamp.Alliance);
                    break;
                }
                else if (input == "호드")
                {
                    this.selectedCamp = GameEnums.eCamp.Horde;
                    this.MoveStep(GameEnums.eStep.SelectTribe, GameEnums.eCamp.Horde);
                    break;
                }
                else
                {
                    Console.WriteLine("잘못입력하셨습니다.");
                    continue;
                }
            }
 
 
        }
 
        private void SelectTribe(GameEnums.eCamp selectedCamp)
        {
            Console.WriteLine($"selectedCamp: {this.selectedCamp}");
 
            var strTribes = this.GetAvailableTribesString();
 
            Console.WriteLine($"종족을 선택해주세요 [{strTribes}] ");
 
            while (true)
            {
                var keyChar = Console.ReadKey().KeyChar;
                int inputNum;
                Int32.TryParse(keyChar.ToString(), out inputNum);
 
                if (inputNum == 0)
                {
                    //뒤로 돌아가기 
                    this.MoveStep(GameEnums.eStep.SelectCamp, GameEnums.eStep.None);
                    break;
                }
                else
                {
                    //선택한 종족
                    this.selectedTribe = this.GetSelectedTribe(selectedCamp, inputNum);
                    Console.WriteLine($"selectedTribe: {selectedTribe}");
 
                    //클래스 선택 하기 
                    this.MoveStep(GameEnums.eStep.SelectClass, this.selectedTribe);
                    break;
                }
            }
        }
 
        private GameEnums.eTribe GetSelectedTribe(GameEnums.eCamp selectedCamp, int inputNum)
        {
            string[] arrTribe = null;
            switch (selectedCamp)
            {
                case GameEnums.eCamp.Alliance:
                    {
                        arrTribe = Mask.allianceMask.ToString().Split(',');
                    }
                    break;
 
                case GameEnums.eCamp.Horde:
                    {
                        arrTribe = Mask.hordeMask.ToString().Split(',');
                    }
                    break;
            }
 
            return (GameEnums.eTribe)Enum.Parse(typeof(GameEnums.eTribe),
                arrTribe.GetValue(inputNum - 1).ToString().Trim());
        }
 
        private GameEnums.eClass GetAvailableClass(GameEnums.eTribe selectedTribe, int index)
        {
            var availableClasses = dicClasses[selectedTribe];
            string[] arrClasses = availableClasses.ToString().Split(',');
            return (GameEnums.eClass)Enum.Parse(typeof(GameEnums.eClass), arrClasses[index - 1].Trim());
        }
 
        private string GetAvailableClassesString(GameEnums.eTribe selectedTribe)
        {
            var availableClasses = dicClasses[selectedTribe];
 
            var sb = new StringBuilder();
            string[] arrClasses = availableClasses.ToString().Split(',');
 
            int i = 1;
            foreach (var availableClass in arrClasses)
            {
                sb.Append(string.Format("{0}:{1} ", i, availableClass.Trim()));
                i++;
            }
 
            sb.Append(string.Format("{0}:돌아가기 "0));
 
            return sb.ToString();
        }
 
        private string GetAvailableTribesString()
        {
            var sb = new StringBuilder();
            string[] arrTribe = null;
 
            switch (selectedCamp)
            {
                case GameEnums.eCamp.Alliance:
                    {
                        arrTribe = Mask.allianceMask.ToString().Split(',');
                    }
                    break;
 
                case GameEnums.eCamp.Horde:
                    {
                        arrTribe = Mask.hordeMask.ToString().Split(',');
                    }
                    break;
            }
 
            int i = 1;
            foreach (var tribe in arrTribe)
            {
                sb.Append(string.Format("{0}:{1} ", i, tribe.Trim()));
                i++;
            }
 
            sb.Append(string.Format("{0}:돌아가기 "0));
 
            return sb.ToString();
        }
 
        private void SelectClass(GameEnums.eTribe selectedTribe)
        {
            Console.WriteLine($"selectedTribe: {selectedTribe}");
 
            //선택한 종족에 따라 직업군 보여주기 
            while (true)
            {
                var strAvailableClasses = GetAvailableClassesString(selectedTribe);
                Console.WriteLine($"직업을 선택해주세요 [ {strAvailableClasses} ] ");
                var keyChar = Console.ReadKey().KeyChar;
                int selectedNum;
                Int32.TryParse(keyChar.ToString(), out selectedNum);
 
                if (selectedNum == 0)
                {
                    this.MoveStep(GameEnums.eStep.SelectTribe, this.selectedCamp);
                    break;
                }
                else
                {
                    this.selectedClass = this.GetAvailableClass(this.selectedTribe, selectedNum);
                    this.MoveStep(GameEnums.eStep.SelectCharacterName, null);
                    break;
                }
            }
 
 
        }
 
        private void MoveStep(GameEnums.eStep step, object selectedValue)
        {
            switch (step)
            {
                case GameEnums.eStep.SelectCamp:
                    {
                        this.SelectCamp();
                    }
                    break;
 
                case GameEnums.eStep.SelectTribe:
                    {
                        this.SelectTribe((GameEnums.eCamp)selectedValue);
                    }
                    break;
 
                case GameEnums.eStep.SelectClass:
                    {
                        this.SelectClass((GameEnums.eTribe)selectedValue);
                    }
                    break;
 
                case GameEnums.eStep.SelectCharacterName:
                    {
                        this.SelectCharacterName();
                    }
                    break;
 
                case GameEnums.eStep.Done:
                    {
                        this.Done();
                    }
                    break;
 
            }
        }
 
        private void Done()
        {
 
            Console.WriteLine("케릭터가 생성되었습니다.");
            Console.WriteLine($"이름: {this.selectedCharacterName}");
            Console.WriteLine($"진영: {this.selectedCamp}");
            Console.WriteLine($"종족: {this.selectedTribe}");
            Console.WriteLine($"직업: {this.selectedClass}");
 
            Console.WriteLine("프로그램을 종료합니다.");
        }
 
        private void SelectCharacterName()
        {
            while (true)
            {
                Console.WriteLine("케릭터 이름을 정해주세요 : ");
                var input = Console.ReadLine();
                if (string.IsNullOrEmpty(input))
                {
                    continue;
                }
                else
                {
                    this.selectedCharacterName = input;
                    this.MoveStep(GameEnums.eStep.Done, null);
 
                    break;
                }
            }
        }
    }
 
 
    //진영선택
    //얼라/호드 
 
    //종족선택
    //1.오크/2.언데드/3.타우렌/4.트롤/5.블러드엘프/6.고블린/7.판다렌/0.뒤로돌아가기
 
    //직업선택 (종족에따라)
    //1:죽음의기사 2: 사냥꾼, 3: 마법사, 4:수도사, 5:사제, 6:도적, 7:흑마법사, 8:전사
}
 
 
 
cs


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