Exception: No such proxy method: GooglePlayGames.Android.AndroidTokenClient+ResultCallbackProxy
Adobe Flash/Error Note 2019. 1. 31. 14:19[Play Games Plugin DLL] 01/31/19 13:56:56 +09:00 DEBUG: Activating PlayGamesPlatform.
I/Unity ( 4520):
I/Unity ( 4520): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity ( 4520):
I/Unity ( 4520): [Play Games Plugin DLL] 01/31/19 13:56:56 +09:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform
I/Unity ( 4520):
I/Unity ( 4520): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity ( 4520):
I/Unity ( 4520): [Play Games Plugin DLL] 01/31/19 13:56:56 +09:00 DEBUG: Creating platform-specific Play Games client.
I/Unity ( 4520):
I/Unity ( 4520): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity ( 4520):
I/Unity ( 4520): [Play Games Plugin DLL] 01/31/19 13:56:56 +09:00 DEBUG: Creating Android IPlayGamesClient Client
I/Unity ( 4520):
I/Unity ( 4520): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity ( 4520):
E/Unity ( 4520): Java interface default methods are only supported since Android Oreo
E/Unity ( 4520): Exception: No such proxy method: GooglePlayGames.Android.AndroidTokenClient+ResultCallbackProxy.toString()
E/Unity ( 4520): at UnityEngine.AndroidJavaProxy.Invoke (System.String methodName, System.Object[] args) [0x00000] in <filename unknown>:0
E/Unity ( 4520): at UnityEngine.AndroidJavaProxy.Invoke (System.String methodName, UnityEngine.AndroidJavaObject[] javaArgs) [0x00000] in <filename unknown>:0
E/Unity ( 4520): at UnityEngine._AndroidJNIHelper.InvokeJavaProxyMethod (UnityEngine.AndroidJavaProxy proxy, IntPtr jmethodName, IntPtr jargs) [0x00000] in <filename unknown>:0
E/Unity ( 4520):
E/Unity ( 4520): (Filename: Line: -1)
E/Unity ( 4520):
I/Unity ( 4520): Building GPG services, implicitly attempts silent auth
I/Unity ( 4520):
I/Unity ( 4520): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity ( 4520):
I/Unity ( 4520): [Play Games Plugin DLL] 01/31/19 13:56:58 +09:00 DEBUG: Starting Auth Transition. Op: SIGN_IN status: VALID
I/Unity ( 4520):
I/Unity ( 4520): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity ( 4520):
I/Unity ( 4520): [Play Games Plugin DLL] 01/31/19 13:56:58 +09:00 DEBUG: Entering internal callback for PlayerManager#InternalFetchSelfCallback
GPGS 로그인시 Exception 발생
해결방법
https://github.com/playgameservices/play-games-plugin-for-unity/issues/29
빌드를 IL2CPP로...
IL2CPP
https://docs.unity3d.com/kr/2018.1/Manual/IL2CPP.html
IL2CPP와 Exception과의 관계는??
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