처음 보는 TIME_OUT에러...
DEBUG: Starting Auth Transition. Op: SIGN_IN status: ERROR_TIMEOUT
.player.UnityPlayerActivity: +509ms
W/SchedPolicy( 1780): add_tid_to_cgroup failed to write '7185' (Permission denie
d); fd=11
D/yeshen ( 2062): launcher onstop
W/DebugConnManager( 2062): getNetworkInfo() on networkType 1
I/Unity (11178): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 2020mb
I/Unity (11178): SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0x3), 0
little (mask: 0x0)
I/Unity (11178): ApplicationInfo com.smilejsu.iapvalidationrecipe version 0.8.
0 build 4ce10204-bba1-4a3a-9368-68ae0b8638f8
I/Unity (11178): Built from '2018.2/release' branch, Version '2018.2.10f1 (674
aa5a67ed5)', Build type 'Release', Scripting Backend 'mono'
I/WindowManager( 1780): Screen frozen for +526ms due to Window{1988b286 u0 Start
ing com.smilejsu.iapvalidationrecipe}
D/Sensors ( 1780): Client connection accepted (196)
D/libEGL (11178): loaded /system/lib/egl/libEGL_adreno.so
D/ (11178): HostConnection::get() New Host Connection established 0x9fbb0
cf0, tid 11200
D/libEGL (11178): loaded /system/lib/egl/libGLESv1_CM_adreno.so
D/libEGL (11178): loaded /system/lib/egl/libGLESv2_adreno.so
E/EGL_emulation(11178): [eglGetConfigAttrib] Bad attribute idx 12513
E/EGL_emulation(11178): tid 11200: eglGetConfigAttrib(680): error 0x3004 (EGL_BA
D_ATTRIBUTE)
E/EGL_emulation(11178): [eglGetConfigAttrib] Bad attribute idx 12514
E/EGL_emulation(11178): tid 11200: eglGetConfigAttrib(680): error 0x3004 (EGL_BA
D_ATTRIBUTE)
E/EGL_emulation(11178): [eglGetConfigAttrib] Bad attribute idx 12615
E/EGL_emulation(11178): tid 11200: eglGetConfigAttrib(680): error 0x3004 (EGL_BA
D_ATTRIBUTE)
E/eglCodecCommon(11178): glUtilsParamSize: unknow param 0x0000821b
E/eglCodecCommon(11178): glUtilsParamSize: unknow param 0x0000821c
D/Unity (11178): GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL
_OES_depth32 GL_OES_element_index_uint GL_OES_texture_float GL_OES_texture_float
_linear GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture G
L_OES_depth_texture GL_EXT_texture_format_BGRA8888 GL_APPLE_texture_format_BGRA8
888 GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_packed_dep
th_stencil GL_OES_vertex_half_float GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_EXT
_color_buffer_float ANDROID_gles_max_version_3_1 GL_OES_vertex_array_object GL_E
XT_color_buffer_half_float
E/eglCodecCommon(11178): glUtilsParamSize: unknow param 0x000088ff
E/eglCodecCommon(11178): glUtilsParamSize: unknow param 0x00008cdf
E/eglCodecCommon(11178): glUtilsParamSize: unknow param 0x00008b4a
E/eglCodecCommon(11178): glUtilsParamSize: unknow param 0x00008a30
D/ (11178): HostConnection::get() New Host Connection established 0x9fbb0
dd0, tid 11229
D/Sensors ( 1780): Client connection accepted (196)
D/Sensors ( 1780): Client connection accepted (196)
W/SchedPolicy( 1780): add_tid_to_cgroup failed to write '11235' (Permission deni
ed); fd=10
D/Sensors ( 1780): Client connection accepted (196)
D/Sensors ( 1780): Client connection accepted (196)
D/Sensors ( 1780): Client connection accepted (196)
E/AudioTrack(11178): did not receive expected priority boost on time
D/Sensors ( 1780): Client connection accepted (196)
I/art ( 1780): Explicit concurrent mark sweep GC freed 53697(2MB) AllocSpace
objects, 14(329KB) LOS objects, 33% free, 21MB/32MB, paused 735us total 23.489m
s
W/SchedPolicy( 1780): add_tid_to_cgroup failed to write '7185' (Permission denie
d); fd=10
W/SensorService( 1780): sensor 00000000 already enabled in connection 0x9f8f8040
(ignoring)
D/TaskPersister( 1780): removeObsoleteFile: deleting file=30_task.xml
D/TaskPersister( 1780): removeObsoleteFile: deleting file=30_task_thumbnail.png
I/UsageStatsService( 1780): User[0] Flushing usage stats to disk
I/Finsky ( 7340): [303] com.google.android.finsky.bo.ad.run(6): Stats for Execu
tor: BlockingExecutor com.google.android.finsky.bo.ae@3da0bcc3[Running, pool siz
e = 0, active threads = 0, queued tasks = 0, completed tasks = 6]
I/Finsky ( 7340): [303] com.google.android.finsky.bo.ad.run(6): Stats for Execu
tor: LightweightExecutor com.google.android.finsky.bo.ae@38c5f940[Running, pool
size = 2, active threads = 0, queued tasks = 0, completed tasks = 46]
I/Finsky ( 7340): [303] com.google.android.finsky.bo.ad.run(6): Stats for Execu
tor: bgExecutor com.google.android.finsky.bo.ae@5bcd079[Running, pool size = 4,
active threads = 0, queued tasks = 0, completed tasks = 11]
D/AndroidRuntime(11257): >>>>>> START com.android.internal.os.RuntimeInit uid 0
<<<<<<
D/AndroidRuntime(11257): CheckJNI is OFF
W/ (11257): Failed to bind-mount /system/lib/x86/cpuinfo as /proc/cpuinfo
: No such file or directory
E/ (11257): Cannot create code cache directory ./code_cache: Read-only fi
le system.
E/memtrack(11257): Couldn't load memtrack module (No such file or directory)
E/android.os.Debug(11257): failed to load memtrack module: -2
D/AndroidRuntime(11257): Calling main entry com.android.commands.pm.Pm
I/art (11257): System.exit called, status: 0
I/AndroidRuntime(11257): VM exiting with result code 0.
D/AndroidRuntime(11275): >>>>>> START com.android.internal.os.RuntimeInit uid 0
<<<<<<
D/AndroidRuntime(11275): CheckJNI is OFF
W/ (11275): Failed to bind-mount /system/lib/x86/cpuinfo as /proc/cpuinfo
: No such file or directory
E/ (11275): Cannot create code cache directory ./code_cache: Read-only fi
le system.
E/memtrack(11275): Couldn't load memtrack module (No such file or directory)
E/android.os.Debug(11275): failed to load memtrack module: -2
D/AndroidRuntime(11275): Calling main entry com.koushikdutta.vysor.ProtocolVersi
onMain
D/AndroidRuntime(11275): Shutting down VM
D/houdini (11178): [11200] Added shared library /data/app/com.smilejsu.iapvalida
tionrecipe-1/lib/arm/libgpg.so for ClassLoader by Native Bridge.
D/GamesUnitySDK(11178): Performing Android initialization of the GPG SDK
I/Unity (11178): Building GPG services, implicitly attempts silent auth
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/GamesNativeSDK(11178): Using existing jar.
I/GamesNativeSDK(11178): Writing 1941 bytes to jar file
I/GamesNativeSDK(11178): Using existing jar.
I/GamesNativeSDK(11178): Writing 1066 bytes to jar file
I/GamesNativeSDK(11178): Auth operation started: SIGN IN
I/GamesNativeSDK(11178): Connecting to Google Play...
D/AndroidRuntime(11178): Shutting down VM
W/ActivityManager( 1780): Force finishing activity 1 com.smilejsu.iapvalidatio
nrecipe/com.unity3d.player.UnityPlayerActivity
E/EGL_emulation( 1476): tid 1476: eglCreateSyncKHR(1283): error 0x3004 (EGL_BAD_
ATTRIBUTE)
W/WindowManager( 1780): updateFocusedWindowLocked, focusedAppToken is null.
D/ ( 1780): HostConnection::get() New Host Connection established 0x9f88a
380, tid 4693
W/Unity (11178): !!! [Play Games Plugin DLL] 10/25/18 16:08:47 +09:00 WARNING:
Creating new PlayGamesPlatform
W/Unity (11178):
W/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
W/Unity (11178):
I/Unity (11178): [Play Games Plugin DLL] 10/25/18 16:08:47 +09:00 DEBUG: Acti
vating PlayGamesPlatform.
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/Unity (11178): [Play Games Plugin DLL] 10/25/18 16:08:47 +09:00 DEBUG: Play
GamesPlatform activated: GooglePlayGames.PlayGamesPlatform
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/Unity (11178): [Play Games Plugin DLL] 10/25/18 16:08:47 +09:00 DEBUG: Crea
ting platform-specific Play Games client.
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/Unity (11178): [Play Games Plugin DLL] 10/25/18 16:08:47 +09:00 DEBUG: Crea
ting Android IPlayGamesClient Client
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/OpenGLRenderer( 1780): Initialized EGL, version 1.4
W/EGL_emulation( 1780): eglSurfaceAttrib not implemented 3093 12436
W/OpenGLRenderer( 1780): Failed to set EGL_SWAP_BEHAVIOR on surface 0xadc670e0,
error=EGL_SUCCESS
I/art ( 7185): Explicit concurrent mark sweep GC freed 53580(2MB) AllocSpace
objects, 16(376KB) LOS objects, 37% free, 26MB/42MB, paused 568us total 128.702
ms
W/ActivityManager( 1780): Activity pause timeout for ActivityRecord{8e10c29 u0 c
om.smilejsu.iapvalidationrecipe/com.unity3d.player.UnityPlayerActivity t31 f}
W/Launcher( 2062): setApplicationContext called twice! old=com.vphone.launcher.L
auncherApplicationEx@32110148 new=com.vphone.launcher.LauncherApplicationEx@3211
0148
W/ResourceType( 2062): Attempt to retrieve bag 0x7f0b0001 which is invalid or in
a cycle.
D/Launcher( 2062): 11683562 - bindAddScreens()
D/Launcher( 2062): 11683562 - orderedScreenIds: 1
D/Launcher.Workspace( 2062): 11683562 - insertNewWorkspaceScreen(): 1 at index:
0
W/ResourcesManager( 2062): Asset path '/system/framework/com.google.android.medi
a.effects.jar' does not exist or contains no resources.
W/ContextImpl( 2062): Calling a method in the system process without a qualified
user: android.app.ContextImpl.startService:1706 android.content.ContextWrapper.
startService:516 com.vphone.launcher.Launcher.k:767 com.vphone.launcher.Launcher
.b:190 com.vphone.launcher.Launcher$11.run:673
V/WindowManager( 1780): Adding window Window{240214cd u0 com.vphone.launcher/com
.vphone.launcher.Launcher} at 6 of 10 (after Window{24631499 u0 com.android.syst
emui/com.android.systemui.recents.RecentsActivity})
W/EGL_emulation( 2062): eglSurfaceAttrib not implemented 3093 12436
W/OpenGLRenderer( 2062): Failed to set EGL_SWAP_BEHAVIOR on surface 0x954af400,
error=EGL_SUCCESS
W/SchedPolicy( 1780): add_tid_to_cgroup failed to write '11178' (Permission deni
ed); fd=11
W/ResourceType( 1881): No package identifier when getting value for resource num
ber 0x00000000
W/PackageManager( 1881): Failure retrieving resources for com.smilejsu.iapvalida
tionrecipe: Resource ID #0x0
D/AndroidRuntime(11315): >>>>>> START com.android.internal.os.RuntimeInit uid 0
<<<<<<
D/AndroidRuntime(11315): CheckJNI is OFF
W/ (11315): Failed to bind-mount /system/lib/x86/cpuinfo as /proc/cpuinfo
: No such file or directory
E/ (11315): Cannot create code cache directory ./code_cache: Read-only fi
le system.
E/memtrack(11315): Couldn't load memtrack module (No such file or directory)
E/android.os.Debug(11315): failed to load memtrack module: -2
D/AndroidRuntime(11315): Calling main entry com.android.commands.pm.Pm
I/art (11315): System.exit called, status: 0
I/AndroidRuntime(11315): VM exiting with result code 0.
D/AndroidRuntime(11333): >>>>>> START com.android.internal.os.RuntimeInit uid 0
<<<<<<
D/AndroidRuntime(11333): CheckJNI is OFF
W/ (11333): Failed to bind-mount /system/lib/x86/cpuinfo as /proc/cpuinfo
: No such file or directory
E/ (11333): Cannot create code cache directory ./code_cache: Read-only fi
le system.
E/memtrack(11333): Couldn't load memtrack module (No such file or directory)
E/android.os.Debug(11333): failed to load memtrack module: -2
D/AndroidRuntime(11333): Calling main entry com.koushikdutta.vysor.ProtocolVersi
onMain
D/AndroidRuntime(11333): Shutting down VM
E/art (11333): Thread attaching while runtime is shutting down: Binder_1
I/AndroidRuntime(11333): NOTE: attach of thread 'Binder_1' failed
E/RecyclerView( 2062): Passed over target position while smooth scrolling.
E/RecyclerView( 2062): Passed over target position while smooth scrolling.
W/ActivityManager( 1780): Activity destroy timeout for ActivityRecord{8e10c29 u0
com.smilejsu.iapvalidationrecipe/com.unity3d.player.UnityPlayerActivity t31 f}
E/BufferQueueProducer( 1476): [SurfaceView] dequeueBuffer: BufferQueue has been
abandoned
E/EGL_emulation(11178): tid 11229: swapBuffers(333): error 0x3003 (EGL_BAD_ALLOC
)
I/GamesNativeSDK(11178): Timed out connecting to Google Play.
I/GamesNativeSDK(11178): Auth operation started: SIGN IN
I/GamesNativeSDK(11178): Connecting to Google Play...
I/Unity (11178): [Play Games Plugin DLL] 10/25/18 16:09:02 +09:00 DEBUG: Star
ting Auth Transition. Op: SIGN_IN status: ERROR_TIMEOUT
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/Unity (11178): [Play Games Plugin DLL] 10/25/18 16:09:02 +09:00 DEBUG: Invo
king callbacks, AuthState changed from silentPending to Unauthenticated.
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/Unity (11178): [Play Games Plugin DLL] 10/25/18 16:09:02 +09:00 DEBUG: ther
e are pending auth callbacks - starting AuthUI
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
D/AndroidRuntime(11344): >>>>>> START com.android.internal.os.RuntimeInit uid 0
<<<<<<
D/AndroidRuntime(11344): CheckJNI is OFF
W/ (11344): Failed to bind-mount /system/lib/x86/cpuinfo as /proc/cpuinfo
: No such file or directory
E/ (11344): Cannot create code cache directory ./code_cache: Read-only fi
le system.
E/memtrack(11344): Couldn't load memtrack module (No such file or directory)
E/android.os.Debug(11344): failed to load memtrack module: -2
D/AndroidRuntime(11344): Calling main entry com.android.commands.pm.Pm
I/art (11344): System.exit called, status: 0
I/AndroidRuntime(11344): VM exiting with result code 0.
D/AndroidRuntime(11362): >>>>>> START com.android.internal.os.RuntimeInit uid 0
<<<<<<
D/AndroidRuntime(11362): CheckJNI is OFF
W/ (11362): Failed to bind-mount /system/lib/x86/cpuinfo as /proc/cpuinfo
: No such file or directory
E/ (11362): Cannot create code cache directory ./code_cache: Read-only fi
le system.
E/memtrack(11362): Couldn't load memtrack module (No such file or directory)
E/android.os.Debug(11362): failed to load memtrack module: -2
D/AndroidRuntime(11362): Calling main entry com.koushikdutta.vysor.ProtocolVersi
onMain
D/AndroidRuntime(11362): Shutting down VM
E/art (11362): Thread attaching while runtime is shutting down: Binder_1
I/AndroidRuntime(11362): NOTE: attach of thread 'Binder_1' failed
W/SchedPolicy( 1780): add_tid_to_cgroup failed to write '2325' (Permission denie
d); fd=10
W/SchedPolicy( 1780): add_tid_to_cgroup failed to write '2325' (Permission denie
d); fd=11
I/GamesNativeSDK(11178): Timed out connecting to Google Play.
I/Unity (11178): [Play Games Plugin DLL] 10/25/18 16:09:17 +09:00 DEBUG: Star
ting Auth Transition. Op: SIGN_IN status: ERROR_TIMEOUT
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/Unity (11178): [Play Games Plugin DLL] 10/25/18 16:09:17 +09:00 DEBUG: Auth
State == Unauthenticated calling auth callbacks with failure
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/Unity (11178): Authenticate: False, Authentication failed
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/Unity (11178): 濡쒓렇???ㅽ뙣
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/Unity (11178): [Play Games Plugin DLL] 10/25/18 16:09:17 +09:00 DEBUG: Invo
king user callback on game thread
I/Unity (11178):
I/Unity (11178): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
I/Unity (11178):
I/Finsky ( 7340): [303] com.google.android.finsky.bo.ad.run(6): Stats for Execu
tor: BlockingExecutor com.google.android.finsky.bo.ae@3da0bcc3[Running, pool siz
e = 0, active threads = 0, queued tasks = 0, completed tasks = 6]
I/Finsky ( 7340): [303] com.google.android.finsky.bo.ad.run(6): Stats for Execu
tor: LightweightExecutor com.google.android.finsky.bo.ae@38c5f940[Running, pool
size = 2, active threads = 0, queued tasks = 0, completed tasks = 46]
I/Finsky ( 7340): [303] com.google.android.finsky.bo.ad.run(6): Stats for Execu
tor: bgExecutor com.google.android.finsky.bo.ae@5bcd079[Running, pool size = 4,
active threads = 0, queued tasks = 0, completed tasks = 11]
W/art (11178): Native thread exiting without having called DetachCurrentThre
ad (maybe it's going to use a pthread_key_create destructor?): Thread[15,tid=112
89,Native,Thread*=0xadc3e000,peer=0x32c03460,"main_dispatch"]
V/GamesNativeSDK(11178): Detaching from JVM on thread main_dispatch
ting Auth Transition. Op: SIGN_IN status: 10
king callbacks, AuthState changed from silentPending to Unauthenticated.
ting Auth Transition. Op: SIGN_IN status: ERROR_NOT_AUTHORIZED