This is harmless and is just a byproduct of how Unity requires dynamic meshes to be handled in edit mode. This issue is addressed in the troubleshooting section of the docs. It only pertains to edit mode and doesn't affect runtime behavior at all (even ..
Unity3D 2012. 12. 27. 13:54EZGUI 메모리 경고인가..?
This is harmless and is just a byproduct of how Unity requires dynamic meshes to be handled in edit mode. This issue is addressed in the troubleshooting section of the docs. It only pertains to edit mode and doesn't affect runtime behavior at all (even in the editor).
EZ-GUI 에서 찾아 봤는데 괜찮다고 하네요. 그리고 관련이슈가 이미 troubleshooting section에 있다고 하네요.
This is harmless and is just a byproduct of how Unity requires dynamic meshes to be handled in edit mode. This issue is addressed in the troubleshooting section of the docs. It only pertains to edit mode and doesn't affect runtime behavior at all (even in the editor).
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