Unity3d 강좌
Unity3D 2012. 7. 25. 18:08Unity 3D Application (Tools, workflow, Interface, etc) - in HD The Fundamentals of Scripting in Unity 3D - in HD Unity 3D Api (Application Programming Interface) - in HD Game Development - Project 1 - in HD Game Development - Project 2 - in HD Unity Tool Development Project 3 - in HD 2D Game Development - SideScroller - in HD 3D Game Development - Mario Clone - in HD Unity Special Topics - Exporting - in HD Unity Special Topics - Online Setup - in HD [출처] Unity3D 강좌 (CG인을 위한 UDK와 스크립트) |작성자 김룡일
Part 1: Unity Interface Introduction part 1
Part 2: Unity Interface Introduction part 2
Part 3: Unity Interface Setup
Part 4: Unity Interface Introduction to Main Menu
Part 5: Unity Interface Main File
Part 6: Unity Interface Main File Applied
Part 7: Unity Interface Main Edit
Part 8: Unity Interface Main Edit PS Audio
Part 9: Unity Interface Main Edit PS Input
Part 10: Unity Interface Main Edit PS Tag
Part 11: Unity Interface Main Edit PS Time
Part 12: Unity Interface Main Edit PS Player
Part 13: Unity Interface Main Edit PS Physics
Part 14: Unity Interface Main Edit PS Quality
Part 15: Unity Interface Main Edit PS Network
Part 16: Unity Interface Main Asset
Part 17: Unity Interface Main Asset Applied
Part 18: Unity Interface Main gameObject
Part 19: Unity Interface Main Terrain
Part 20: Unity Interface Main Terrain Raw
Part 21: Unity Interface Main Terrain Navigate
Part 22: Unity Interface Main Terrain Tools Mesh
Part 23: Unity Interface Main Terrain Tools Paint
Part 24: Unity Interface Main Terrain Tools Trees
Part 25: Unity Interface Main Terrain Tools Grass
Part 26: Unity Navigation Introduction
Part 27: Unity Navigation Alt Camera
Part 28: Unity Navigation Alt LMR Mouse
Part 29: Unity Navigation WASD R Mouse
Part 30: Unity Navigation Arrow Keys
Part 31: Unity Navigation Mouse
Part 32: Unity Navigation Gizmo
Part 33: Unity Navigation Focus
Part 34: Unity Navigation Maximize View
Part 35: Unity Toolbar Move, Rotate, Scale
Part 36: Unity Toolbar Selecting
Part 37: Unity Toolbar Handle
Part 38: Unity Toolbar Play Mode
Part 39: Unity Toolbar Layers
Part 40: Unity Toolbar Layouts
Part 41: Unity Scene Control Bar Draw Mode
Part 42: Unity Scene Control Bar Render Mode
Part 43: Unity Scene Control Bar Light GameOverlay Audio
Part 44: Unity Scene Control Bar Aspect Max Giz Stats
Part 45: Unity Hierarchy
Part 46: Unity Project
Part 47: Unity Inspector
Part 48: Unity Animation Introduction
Part 49: Unity Animation Interface
Part 50: Unity Animation Interface Toolbar
Part 51: Unity Animation Interface Toolbar Applied
Part 52: Unity Animation Interface Properties View
Part 53: Unity Animation Interface Curve View
Part 54: Unity Animation Interface Using Animation Curves
Part 55: Unity Animation Curves
Part 56: Unity Animation Curves Broken
Part 57: Unity Animation Event Key
Part 58: Unity Animation Event Key Audio
Part 59: Unity Animation Event Key Particle
Part 60: Unity Animation Event Key Material
Part 1: Introduction to Java script Video Series
Part 2: Additional Programming Websites
Part 3: IDE: Integrated Development Environments
Part 4: Unity Scripting Websites
Part 5: Unity IDE Setup
Part 6: Unity Console Window
Part 7: Variables and Scripting Guidelines
Part 8: Variable Assigning and Print Function
Part 9: Array Declarations and Indexing
Part 10: Tweakable Variable in the Inspector
Part 11: Arithmetic Operators
Part 12: Shorthand Adding, Subtracting to Itself
Part 13: ‘if’ Conditional Statements
Part 14: ‘if’ Multiple Conditional Statement
Part 15: ‘if’ in Conditional Statement
Part 16: Switch, Case, Enumeration
Part 17: For Loop - Plus and Minus
Part 18: For Loop - Indexing an Array
Part 19: While Loop Statements
Part 20: Function Basics
Part 21: Function Overloading
Part 22: Class Basics
Part 23: Class Constructor
Part 24: Class with Functions and Constructor
Part 25: Class with Inheritance (Extends)
Part 26: Wrap Up
Part 1: IDE Setup
Part 2: Unity 3D Scripting API explained
Part 3: GameObjects - What are they?
Part 4: Dot notation and Navigating the API
Part 5: Translating a Box!
Part 6: Assigning a Material Color to a Box
Part 7: Translate Rotate
Part 8: Time - Introduction (time.deltaTime)
Part 9: Time - using a speed variable
Part 10: Time - time.Time
Part 11: Time - time.timeScale
Part 12: Time - time.realtimeSinceStartup
Part 13: Time - gui display
Part 14: Accessing Components
Part 15: Accessing GameObjects through the Inspector
Part 16: Accessing GameObjects through the Hierarchy
Part 17: Accessing GameObjects through the Name or Tag
Part 18: Accessing GameObjects passed as a Parameter
Part 19: Accessing GameObjects through Type (script)
Part 20: Vectors
Part 21: Variables, Members, Globals
Part 22: Instantiate
Part 23: Coroutine and Yield
Part 1: Introduction
Part 2: Project Description
Part 3: Setup
Part 4: Assets Scripts
Part 5: Assets Prefabs
Part 6: Assets Particle
Part 7: Assets Audio
Part 8: Assets Scenes
Part 9: Scripting Introduction
Part 10: Scripting Player Input
Part 11: Scripting Player Raycast - Color
Part 12: Scripting Player Raycast
Part 13: Scripting Player Random Position
Part 14: Scripting Player Expose Variables
Part 15: Scripting Player Click Loop
Part 16: Scripting Player Respawn Wait Time
Part 17: Scripting Player Random Color
Part 18: Scripting Enemy Complete
Part 19: Scripting Score
Part 20: Scripting Counter
Part 21: Scripting GUI HUD
Part 22: Scripting GUI Menu
Part 23: Scripting GUI Win / Lose
Part 24: Touch-ups
Part 25: Audio Setup
Part 26: Build PC / Web
Part 27: Review
Part 28: Script Reference
Prerequisite: Project 1 completed
Part 1: Introduction
Part 2: Project Description
Part 3: Setup
Part 4: Assets
Part 5: Assets - Particles
Part 6: Assets - Audio
Part 7: Player Script
Part 8: Player Script Speed
Part 9: Player Script Move
Part 10: Player Script Move Final
Part 11: Player Script Range
Part 12: Player Script Range Final
Part 13: Player Script Code Cleanup
Part 14: Player Script Instantiate Bullet
Part 15: Player Script Bullet Setup
Part 16: Asteroid Script Move
Part 17: Prep Scene
Part 18: Bullet Script Trigger
Part 19: Bullet Script Trigger Instantiate
Part 20: Bullet Script Trigger Final
Part 21: Scene Manager
Part 22: Scene Manager Score
Part 23: Scene Manager GUI
Part 24: Scene Manager GUI Counter
Part 25: Menu Screens
Part 26: Screen Main
Part 27: Screen Load
Part 28: Screen Credits
Part 29: Screen Win Lose
Part 30: Screen Win Lose Conditions
Part 31: PlayerPrefs
Part 32: Shield
Part 33: Shield Script
Part 34: Star Particles
Part 35: Audio
Part 36: Audio Final
Part 37: Build Final
Part 38: Review
Part 39: Script Reference Video
Prerequisite: Project 2 completed
Part 1: Introduction to Tool Development
Part 2: Tool Folder Creator Start
Part 3: Tool Folder Creator Add Menu Item
Part 4: Tool Folder Creator First Folder
Part 5: Tool Folder Creator Complete
Part 6: Tool Folder Creator Comments Refresh
Part 7: Tool Prefab Creator Menu Item
Part 8: Tool Prefab Creator Selection Array
Part 9: Tool Prefab Creator Create Empty Prefab
Part 10: Tool Prefab Creator Replace Prefab
Part 11: Tool Prefab Creator Conditional
Part 12: Tool Prefab Creator Comment Review
Part 13: Tool Prefab Creator Code Review
Part 14: Tool 2D Ani Sheet Introduction
Part 15: Tool 2D Ani Sheet Brainstorming
Part 16: Tool 2D Ani Sheet Sketch Idea
Part 17: Tool 2D Ani Sheet Research
Part 18: Tool 2D Ani Sheet Step by Step Guide
Part 19: Tool 2D Ani Sheet Pseudocode Explained
Part 20: Tool 2D Ani Sheet Sprite Ani Pseudocode
Part 21: Tool 2D Ani Sheet Step 1 - UV Offset
Part 22: Tool 2D Ani Sheet Step 2 - UV Scale
Part 23: Tool 2D Ani Sheet Step 3 - UV Row Column
Part 24: Tool 2D Ani Sheet Step 4 - UV Offset Scale
Part 25: Tool 2D Ani Sheet Step 5 - UV Offset Scale FPS
Part 26: Tool 2D Ani Sheet Step 6 - 2D Array Offset Scale FPS
Part 27: Tool 2D Ani Sheet Step 7 - Start and End Complete
Part 28: Tool 2D Ani Sheet Step 8 - Adding a Normal Map
Part 29: Tool 2D Ani Sheet Step 9 - Making a Function
Part 30: Tool 2D Ani Sheet Step 10 - AniSprite Component
Part 31: Tool 2D Ani Sheet AniSprite Conclusion
Part 32: Tool Time Introduction
Part 33: Tool Time Step 1 - Time
Part 34: Tool Time Step 2 - Minute, Second, Fraction
Part 35: Tool Time Step 3 - Print Time to GUI
Part 36: Tool Time Step 4 - Start Time
Part 37: Tool Time Step 5 - From Load Time
Part 38: Tool Time Step 6 - Stop Time
Part 39: Tool Time Step 7 - Continue Time
Part 40: Tool Time Step 8 - Reset Time
Part 41: Tool Time Step 9 - Count Down Time
Part 42: Tool Time Step 10 - Delay Time
Part 43: Tool Time Step 11 - Add to Time
Part 44: Tool Time Step 12 - Since Startup Time
Part 45: Tool Time Step 13 - Piece it Together
Part 46: Tool Time Step 14 - Time Polished Code
Part 47: Tool Time Step 15 - Time Tool Complete
Part 48: Tool Time Step 16 - Wrap Up and Lab Explained
Part 49: External Tool - 3DS Max - Scriptspot and Area
Part 50: External Tool - 3DS Max - Sprite Renderer
Part 51: External Tool - 3DS Max - Batching and Breakables
Part 52: External Tool - 3DS Max - Biped Transfer Tool
Prerequisite: Project Tools Dev completed
Part 0: Introduction and Design Doc
Part 1: Setting up
Part 2: Getting Started
Part 3: Character Animation
Part 4: Controller Setup
Part 5: Controller Types
Part 6: Controller Move Jump
Part 7: Controller Code Prep
Part 8: Controller Idle, Walk, Run
Part 9: Controller Crouch
Part 10: Controller Jump and Fall
Part 11: Controller Limit Jump Height
Part 12: Controller Jump Sound and Particle Effects
Part 13: Controller Code Conclusion
Part 14: Player Properties Explained
Part 15: Player Properties Setup
Part 16: Player Properties Player States
Part 17: Player Properties Conclusion
Part 18: Start Point, Save Point, and Kill Box
Part 19: Camera 1 - Orthographic and Perspective
Part 20: Camera 1 - Smooth Follow
Part 21: Camera 2 - Smooth Follow with Zooming
Part 22: Camera 3 - Border Follow - Original Mario
Part 23: Hud Setup
Part 24: Hud Timer Countdown
Part 25: Hud Coins and Lives
Part 26: Item Pickup Design
Part 27: Item Pickup Component
Part 28: Pickup Coin Rotate
Part 29: Pickup Mushroom Setup and Grow
Part 30: Pickup Mushroom Extra Life
Part 31: Fireball
Part 32: Block Setup
Part 33: Block State Variables
Part 34: Block States 1
Part 35: Block States 2
Part 36: Block State After
Part 37: Block State Conclusion
Part 38: Block Bump
Part 39: Block Breakable
Part 40: Block Solid
Part 41: Block Coins
Part 42: Block Coins Prefab Hud Connection (check)
Part 43: Block Question
Part 44: Tube Portal
Part 45: Gumba Introduction
Part 46: Gumba Properties
Part 47: Gumba Function Setup
Part 48: Gumba Function Start
Part 49: Gumba Function Update Switch
Part 50: Gumba Function Move, Idle
Part 51: Gumba Function Jump, Die
Part 52: Gumba Function Chase
Part 53: Gumba Function Chase Gizmos
Part 54: Gumba Function Home
Part 55: Gumba Pathnode
Part 56: Gumba Pathnode Advanced
Part 57: Gumba Pathnode Screen Icons
Part 58: Gumba Continued
Part 59: Gumba Sound from Mario Stomp
Part 60: Pathnode Setup
Part 61: Killbox and Lives Update and Hud
Part 62: Attack Outlined and Gumba Collision Setup
Part 63: Collider Attack Box Component Setup
Part 64: Gumba Attack Collider 1
Part 65: Player Property Finishing Touches
Part 66: Change Player State
Part 67: World 1 - 1 Construction and WrapUp
Part 1: Introduction
Part 2: Project Description
Part 3: Mario Setup
Part 4: Mario Controller Demo pt 1
Part 5: Mario Controller Demo pt 2
Part 6: Sandbox Basics
Part 7: Character Controller Introduction
Part 8: Character Sprint
Part 9: Character Boost
Part 10: Character Jump 1
Part 11: Character Jump 2 - Combo
Part 12: Character Jump 3 - Combo
Part 13: Character Jump From Air
Part 14: Character Crouch
Part 15: Character Jump From Crouch
Part 16: Character Jump Pad
Part 17: Character Jump From Object
Part 18: Character Angle Slide Control
Part 19: Character Killzone
Part 20: Character Pickup - Coin
Part 21: Character Pickup - Keys and Bridge Control
Part 22: Character and the Moving Platform
Part 23: Character Grab, Carry and Throw
Part 24: Character Attack
Part 25: Character Get Hurt
Part 26: Plant Trigger Animation Explained
Part 27: NPC Patrol Explained
Part 28: Camera Controls
Part 29: Conclusion
Part 1: Exporting with FBX and Axis Directions
Part 2: Exporting Mesh with Textures
Part 3: Exporting Animations with Controllers
Part 4: Exporting Static Mesh from Max to Unity
Part 5: Exporting Animations from Max to Unity
Part 1: Set up a Free Web Host and Post a Unity Web build
Part 2: Set up WordPress
Part 3: Posting Unity Web Builds to Wordpress
Part 4: NetObject Fusion (free cms) and Unity
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