Unity3D

GeometryUtility. CalculateFrustumPlanes

일등하이 2014. 1. 2. 18:23
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  1. public static bool IsRendererVisible(this Camera camera, Renderer testVisibleRenderer)
  2.     {
  3.         if (testVisibleRenderer == null)
  4.             return false;
  5.  
  6.         Plane[] planes = GeometryUtility.CalculateFrustumPlanes(camera);
  7.         return GeometryUtility.TestPlanesAABB(planes, testVisibleRenderer.bounds);
  8.     }

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