Unity3D/Shader
[URP] Lerp Shader Graph
일등하이
2021. 10. 26. 00:20
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Surface Shader
Shader "ShaderStudy/Part05/Lerp"
{
Properties
{
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_MainTex2 ("Albedo (RGB)", 2D) = "white" {}
_lerpTest ("lerp scale", Range(0,1)) = 0
}
SubShader
{
Tags { "RenderType"="Opaque" }
CGPROGRAM
#pragma surface surf Standard
sampler2D _MainTex;
sampler2D _MainTex2;
float _lerpTest;
struct Input
{
float2 uv_MainTex;
float2 uv_MainTex2;
};
void surf (Input IN, inout SurfaceOutputStandard o)
{
fixed4 c = tex2D (_MainTex, IN.uv_MainTex);
fixed4 d = tex2D (_MainTex2, IN.uv_MainTex2);
o.Albedo = lerp(c.rgb, d.rgb, _lerpTest);
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}
Shader Graph
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