EndOfStreamException: Failed to read past end of stream.
(Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
10-13 14:27:49.855 19361-19374/? I/Unity: EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0
at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0
at ACTOR_DATA.Load (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0
at ActorData.Load (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0
at DataManager.LoadData[ActorData] (System.String assetName, System.Collections.Generic.Dictionary`2& data, Boolean loadFromAssetbundle) [0x00000] in <filename unknown>:0
at DataManager.LoadAllData () [0x00000] in <filename unknown>:0
at GameState.DownloadingState+<Downloading>c__Iterator51.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
cs파일 인코딩 문제