Texture size and performance

Unity3D 2014. 10. 2. 18:35
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http://forum.unity3d.com/threads/texture-size-and-performance.177024/

 

developed a useful texture packer for sprite-based 2D games, that makes it possible to pack in many textures without exceeding the maximum size of a single texture.
That works perfectly, but now, I have a question about performance.

Considering 2048x2048 as the maximum texture size for most Android devices, I can pack my sprites to create :

  • around 181 atlases with 512x512 size
  • around 45 atlases with 1024x1024 size
  • or around 12 atlases with 2048x2048 size

 

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