EndOfStreamException: Failed to read past end of stream.

Unity3D/Problems 2016. 10. 13. 14:31
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 (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

10-13 14:27:49.855 19361-19374/? I/Unity: EndOfStreamException: Failed to read past end of stream.

                                            at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0 

                                            at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 

                                            at ACTOR_DATA.Load (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0 

                                            at ActorData.Load (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0 

                                            at DataManager.LoadData[ActorData] (System.String assetName, System.Collections.Generic.Dictionary`2& data, Boolean loadFromAssetbundle) [0x00000] in <filename unknown>:0 

                                            at DataManager.LoadAllData () [0x00000] in <filename unknown>:0 

                                            at GameState.DownloadingState+<Downloading>c__Iterator51.MoveNext () [0x00000] in <filename unknown>:0 

                                            at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 




cs파일 인코딩 문제 

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